Katana
Turn-based dueling samurai card game
Seize your sword in Katana, a two-player card game. The objective was to create interaction systems that relate the tense nature of samurai combat to dynamic turn-based play.
Research
Game Design
Katana is designed so that players must engage with the cultural mechanics to win; it is not possible to succeed through brute force alone. For example, players must contend with the negative effects of ritual pollution, which hampers their combat abilities whenever an attack succeeds.
Play-testing
FInal Design
Marketing

Marketing consisted of a Kickstarter campaign, dedicated website for direct-to-consumer sales, a digital advertising campaign timed with the retail release, on-site events, and targeted media outreach.
Reviews heap praise on the game’s strategic play and eye-catching artwork, but what stands out from critical assessments of the game is appreciation for the thematic design.
"If you love playing two-player games with fast and exciting gameplay, you should definitely check this one out."
@tabletopping
"A good, pure 2-player game that is quick to learn, easy to teach, and fun to play. Beautiful art, the theme is spot on."
@FridayKnightGames
"A great two player game that feels highly reminiscent of games like Unmatched or Air, Land and Sea."
@BullsnBoards















