Research
Analyzing titles in the western and horror genres—Red Dead Redemption 2, Resident Evil 7, Alan Wake II, Desperados III, several iOS titles—provided necessary points of inspiration for experience design, layout, and aesthetics. Yet, referencing other games is only the beginning: my research extended to graphic elements and period typography. Nineteenth century print specimen books were a particularly rich source of inspiration, as were period photographs depicting landscapes, objects, and textures.